module Dynflow::Testing::Factories

Public Instance Methods

create_action(action_class, trigger = nil) click to toggle source

@return [Action::PlanPhase]

# File lib/dynflow/testing/factories.rb, line 9
def create_action(action_class, trigger = nil)
  execution_plan = DummyExecutionPlan.new
  step           = DummyStep.new
  action_class.new(
    { step:              DummyStep.new,
      execution_plan_id: execution_plan.id,
      id:                Testing.get_id,
      phase:             Action::Plan,
      plan_step_id:      step.id,
      run_step_id:       nil,
      finalize_step_id:  nil },
    execution_plan.world
  ).tap do |action|
    action.set_plan_context(execution_plan, trigger, false)
  end
end
create_action_presentation(action_class) click to toggle source
# File lib/dynflow/testing/factories.rb, line 26
def create_action_presentation(action_class)
  execution_plan = DummyExecutionPlan.new
  action_class.new(
    { execution_plan:    execution_plan,
      execution_plan_id: execution_plan.id,
      id:                Testing.get_id,
      phase:             Action::Present,
      plan_step_id:      1,
      run_step_id:       nil,
      finalize_step_id:  nil,
      input:             nil },
    execution_plan.world
  )
end
create_and_plan_action(action_class, *args, &block) click to toggle source
# File lib/dynflow/testing/factories.rb, line 50
def create_and_plan_action(action_class, *args, &block)
  plan_action create_action(action_class), *args, &block
end
finalize_action(run_action, &stubbing) click to toggle source

@return [Action::FinalizePhase]

# File lib/dynflow/testing/factories.rb, line 88
def finalize_action(run_action, &stubbing)
  Match! run_action.phase, Action::Plan, Action::Run
  step            = DummyStep.new
  finalize_action = run_action.class.new(
    { step:              step,
      execution_plan_id: run_action.execution_plan_id,
      id:                run_action.id,
      plan_step_id:      run_action.plan_step_id,
      run_step_id:       run_action.run_step_id,
      finalize_step_id:  step.id,
      phase:             Action::Finalize,
      input:             run_action.input },
    run_action.world
  )

  stubbing.call finalize_action if stubbing
  finalize_action.execute
  finalize_action
end
plan_action(plan_action, *args, &block) click to toggle source

@return [Action::PlanPhase]

# File lib/dynflow/testing/factories.rb, line 42
def plan_action(plan_action, *args, &block)
  Match! plan_action.phase, Action::Plan

  plan_action.execute(*args, &block)
  raise plan_action.error if plan_action.error
  plan_action
end
plan_events(world, delayed_events) click to toggle source
# File lib/dynflow/testing/factories.rb, line 54
def plan_events(world, delayed_events)
  delayed_events.each { |event| world.plan_event(event.execution_plan_id, event.step_id, event.event, event.time) }
end
progress_action_time(action) click to toggle source
# File lib/dynflow/testing/factories.rb, line 108
def progress_action_time(action)
  Match! action.phase, Action::Run
  if action.world.clock.progress
    return action.world.executor.progress
  end
end
run_action(plan_action, event = nil, &stubbing) click to toggle source

@return [Action::RunPhase]

# File lib/dynflow/testing/factories.rb, line 59
def run_action(plan_action, event = nil, &stubbing)
  Match! plan_action.phase, Action::Plan, Action::Run
  step       = DummyStep.new
  run_action = if plan_action.phase == Action::Plan
                 plan_action.class.new(
                   { step:              step,
                     execution_plan_id: plan_action.execution_plan_id,
                     id:                plan_action.id,
                     plan_step_id:      plan_action.plan_step_id,
                     run_step_id:       step.id,
                     finalize_step_id:  nil,
                     phase:             Action::Run,
                     input:             plan_action.input },
                   plan_action.world
                 )

               else
                 plan_action
               end

  run_action.world.action ||= run_action
  run_action.world.clock.clear
  stubbing.call run_action if stubbing
  run_action.world.executor.execute(run_action, event)
  raise run_action.error if run_action.error
  run_action
end